Keyphrases
Collaborative Consumption
76%
Online Policy
69%
Social Media
61%
Electronic Commerce
59%
Virtual Worlds
57%
Sociability
57%
Information Technology
49%
Electronic Government
48%
E-participation
48%
Social Networks
47%
Virtual Community
46%
Mobile Application
46%
Discussion Forum
42%
Online Forums
41%
User Interaction
38%
Information Communication Technology
38%
Product Sampling
38%
Niche Products
38%
Consumption Intention
38%
User Participation
38%
Stranger
38%
Policy Discussion
38%
Mobile Targeting
38%
Implications for Practice
37%
Mobile Technology
37%
China
35%
Consumer Purchase
35%
Policy Deliberation
35%
Mobile Users
33%
Smartphone
30%
Social Interaction
28%
Circadian Rhythm
28%
Senior Citizens
28%
Level of Participation
28%
Blogs
28%
Goal Attainment
28%
MOOC
28%
Social Science Methods
28%
Research Commentary
28%
Forum Discussion
28%
Implications for Research
28%
Perceived Usefulness
27%
Consumer Response
27%
Individual Goals
26%
Social Connection
26%
Inter-organizational Learning
25%
Second Life
24%
Online Communities
23%
Politics
23%
Citizen Participation
23%
Computer Science
Information Technology
100%
Social Media
78%
Collaborative Consumption
76%
Social Network
50%
e-government
48%
Field Experiment
43%
Virtual Community
38%
Mobile Application
38%
Organizational Learning
38%
Contributing Factor
38%
Online Communities
28%
Research Framework
28%
Mobile Technology
26%
Discussion Forum
25%
Citizen Participation
25%
Forum Participation
25%
Social Presence
24%
e-Commerce
24%
Social Connection
23%
Research Direction
22%
Business-to-Business
21%
Gamification
19%
User Interaction
19%
User Participation
19%
Organizational Context
19%
User-Generated Content
19%
Social Network Analysis
19%
Theoretic Approach
19%
Interdependency
19%
Collaborative Learning
19%
Virtual Spaces
19%
Software Systems
19%
Influencing Factor
19%
Mobile App
19%
Information and Communication Technologies
19%
Individual Level
19%
Political Efficacy
19%
Key Stakeholder
19%
Coordination Mechanism
19%
Behavioral Data
19%
Customer Relationship Management
19%
Corporate Customer
19%
Social Software
19%
Social Enterprise
19%
Learning Culture
19%
Sized Enterprise
19%
Positive Relationship
19%
e-Mail
19%
Operating Systems
19%
Personal Communication
19%
Social Sciences
Sales
93%
Consumers
88%
Social Media
74%
Information Technology
71%
Citizens' Participation
42%
Information and Communication Technologies
38%
Massive Open Online Course
38%
Incentive
36%
Psychology
29%
Decision Making
28%
Organizational Learning
28%
e-Government
28%
Chinese
24%
China
23%
Civics
23%
Asia
21%
e-Commerce
21%
Structural Equation Modeling
20%
Circadian Rhythm
19%
Rural Areas
19%
Group Behaviour
19%
Regulation Theory
19%
Self-Regulation
19%
Group Discussion
19%
Interorganizational
19%
Small and Medium-Sized Enterprise
19%
Contract Law
19%
Buying Groups
19%
Sharing Economy
19%
Co-Creation
19%
Communication Technology
19%
Marketing Strategy
19%
Role Ambiguity
19%
Public Goods
19%
Government Organization
19%
Time of Day
19%
Organizational Change
19%
Learning Culture
19%
Gamification
19%
Studies (Academic)
19%
Time Series
19%
Consumer Need
19%
Brand Community
19%
Learning Aid
19%
Live Streaming
19%
Political Career
19%
Interaction Pattern
19%
Public Utilities
19%
Information Systems
16%
Consumer Behavior
16%