Keyphrases
Puzzle Box
100%
Digital Game-based Learning
100%
Games for Education
50%
Mixed Reality Games
50%
Virtual Reality
50%
Learning Experience
46%
Motivation
43%
Mixed Reality Technology
33%
Online Teaching
33%
COVID-19 Pandemic
26%
Immersive
20%
Educational Needs
16%
Learning Model
16%
Learning Outcomes
16%
Student Participation
16%
Experience Satisfaction
16%
Presentation Format
16%
Comprehensive Quality
16%
Educational Trends
16%
Instructional Knowledge
16%
User-centered
16%
Passive Learning
16%
Instructional Content
16%
Gaming Elements
16%
Game-based Learning Approach
16%
Mixed Reality
16%
Teacher-led
16%
Offline Teaching
16%
Online Classes
16%
User Experience
16%
Enhanced Learning
16%
Student Autonomy
16%
Human-computer Interaction
16%
Interface Design
16%
Instructional Designer
10%
Interactive Design
10%
Educators
10%
Learning Demand
10%
Reasoning Ability
10%
Student Critical Thinking
10%
Educational Games
10%
In-person Teaching
10%
Educational Approach
10%
Gamification Techniques
10%
Participant Feedback
10%
Nature of Games
10%
Analytical Skills
10%
Cognitive Ability
10%
Information Acquisition
10%
Valuable Insight
10%
Computer Science
Digital Game Based Learning
100%
Learning Experiences
62%
Mixed Reality
50%
Virtual Reality
50%
Interactive Design
12%
Educational Game
12%
Gamification Strategy
12%
User Experience
12%
Offline Teaching
12%
Learning Approach
12%
Interface Design
12%
Online Classroom
12%
game based learning
12%
Digital Education
12%
information acquisition
12%
Human Computer Interaction
12%
On-Line Education
12%
Social Sciences
Critical Thinking
50%
Virtual Reality
50%
Learning Experience
50%
Teaching Methods
16%
Gamification
16%
Cognitive Function
16%
Educational Game
16%
Digital Education
16%
University Students
16%
COVID 19 Epidemic
16%