Connecting everyday objects with the Metaverse: a unified recognition framework

Liming Xu, Dave Towey, Andrew P. French, Steve Benford

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)
23 Downloads (Pure)

Abstract

The recent Facebook rebranding to Meta has drawn renewed attention to the metaverse. Technology giants, amongst others, are increasingly embracing the vision and opportunities of a hybrid social experience that mixes physical and virtual interactions. As the metaverse gains in traction, it is expected that everyday objects may soon connect more closely with virtual elements. However, discovering this “hidden” virtual world will be a crucial first step to interacting with it in this new augmented world. In this paper, we address the problem of connecting phys-ical objects with their virtual counterparts, especially through connections built upon visual markers. We propose a unified recognition framework that guides approaches to the metaverse access points. We illustrate the use of the framework through experimental studies under different conditions, in which an interactive and visually attractive decoration pattern, an Artcode, is used as the approach to enable the connection. This paper will be of interest to, amongst others, researchers working in Interaction Design or Augmented Reality who are seeking techniques or guidelines for augmenting physical objects in an unobtrusive, complementary manner.
Original languageEnglish
Title of host publicationProceedings - 2022 IEEE 46th Annual Computers, Software, and Applications Conference, COMPSAC 2022
EditorsHong Va Leong, Sahra Sedigh Sarvestani, Yuuichi Teranishi, Alfredo Cuzzocrea, Hiroki Kashiwazaki, Dave Towey, Ji-Jiang Yang, Hossain Shahriar
PublisherIEEE
Pages401-406
Number of pages6
ISBN (Electronic)9781665488105
ISBN (Print)9781665488105
DOIs
Publication statusPublished - 10 Aug 2022
Event46th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2022 - Virtual, Online, United States
Duration: 27 Jun 20221 Jul 2022

Publication series

NameProceedings - 2022 IEEE 46th Annual Computers, Software, and Applications Conference, COMPSAC 2022

Conference

Conference46th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2022
Country/TerritoryUnited States
CityVirtual, Online
Period27/06/221/07/22

Keywords

  • Artcode
  • augmented reality
  • interaction
  • meta-verse
  • visual marker

ASJC Scopus subject areas

  • Computer Science Applications
  • Hardware and Architecture
  • Software
  • Media Technology
  • Education

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