TY - BOOK
T1 - Esports in the Asia–Pacific
T2 - ecosystem, communities, and identities
A2 - Gilardi, Filippo
A2 - Martin, Paul
PY - 2023/10/25
Y1 - 2023/10/25
N2 - This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula.
AB - This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula.
KW - Esports Development
KW - Regulatory Frameworks
KW - Comparative Analysis
KW - Digital Games
KW - Game Players
U2 - 10.1007/978-981-99-3796-7
DO - 10.1007/978-981-99-3796-7
M3 - Book
SN - 9789819937950
T3 - Palgrave Series in Asia and Pacific Studies
BT - Esports in the Asia–Pacific
PB - Palgrave Macmillan
CY - Singapore
ER -