Keyphrases
Metamorphic Testing
87%
Adaptive Random Testing
71%
Open Educational Resources
60%
Coverage-based
50%
Test Case Prioritization
50%
Interaction Coverage
47%
Restricted Random Testing
46%
Random Testing
45%
Software Testing
41%
Combinatorial Testing
35%
Abstract Test Case
34%
Hong Kong
32%
Testing Method
32%
Web Services
32%
Prioritization Method
30%
Vocational Education
30%
Higher Education Institutions
29%
University of Nottingham
27%
Sino-foreign Higher Education
27%
Ningbo China
26%
Virtual Reality
25%
Fault Localization
25%
Teaching-learning
24%
Metamorphic Exploration
22%
Test Efficiency
22%
Popular
22%
Strength Interaction
21%
Sino-foreign
20%
Metamorphic Relation
20%
Higher Education
19%
Civil Engineering
19%
Machine Learning
19%
Virtual Environment
19%
Interaction Test Suite
18%
Technical Education
18%
Vocational Training
18%
Software Engineering
17%
Oracle Problem
17%
Student Staff
17%
Note-taking
17%
Cybersecurity
17%
Mainland China
17%
Test Case Prioritization Techniques
16%
Learning Experience
16%
Student Engagement
16%
Computer Science Students
15%
Program Slicing
15%
Web Service Vulnerabilities
15%
Vulnerability Evaluation
15%
Multimedia
15%
Computer Science
Software Testing
100%
Fault Detection
59%
Software Engineering
49%
Open Educational Resource
46%
Case Study
40%
Experimental Result
39%
Web Service
38%
Fault Localization
30%
Cybersecurity
30%
Case Generation
28%
Education Institution
27%
Virtual Reality
27%
Computer Science
26%
Learning Experiences
24%
Machine Learning
24%
Test Case Execution
23%
Teaching and Learning
22%
Software Quality Assurance
22%
Computational Cost
21%
Software Product Line
20%
Interaction Test
18%
Student Engagement
16%
Blockchain
16%
Failure Detection
16%
Artificial Intelligence
14%
Software Development
14%
Augmented Reality
13%
Engineering Education
13%
Detection Rate
13%
object oriented software
13%
Source Codes
12%
Vulnerability Detection
12%
Data Management
11%
Information Modeling
11%
Journal Publication
11%
Execution Result
11%
Constructors
11%
Sensor Networks
11%
Random Sequence
11%
Failure Pattern
11%
Immersive Virtual Reality
11%
Random Test
11%
Prioritization Process
11%
Information Coverage
11%
Gamification
11%
Personal Data
9%
Big Data
9%
Simple Object Access Protocol
9%
Protocol Message
9%
Coverage Criterion
9%
Social Sciences
China
70%
Open Educational Resources
64%
Computer Science
43%
Hong Kong
42%
Higher Education Institution
41%
Personnel
40%
Virtual Reality
38%
Case Study
30%
Learning Experience
29%
Mainland China
26%
Chinese
25%
Engineering Education
20%
Augmented Reality
20%
Technical and Vocational Education
18%
Quality Assurance
16%
Student Learning
16%
Hypermedia
15%
Flipped Classroom
15%
Comparative Study
15%
Reflective Practice
14%
COVID-19
12%
Best Practice
12%
International Schools
12%
Consumers
12%
Autoethnography
12%
Electronic Learning
11%
Design Education
11%
Intrinsic Motivation
11%
Language Instruction
11%
Lockdown
11%
Focus Group
10%
Gamification
10%
Teaching Practice
9%
Emergency Remote Teaching
9%
Big Data
9%
Artificial Intelligence
9%
COVID 19 Epidemic
9%
Development Project
8%
Immersive Virtual Reality
8%
Activity Learning
8%
Product Design
8%
Computer Science Education
7%
Learning Performance
7%
Pilot Study
7%
Secondary Schools
7%
Asset Management
7%
Software Development
7%
Cost-Effectiveness Analysis
7%
Execution of Order
7%
Cultural Distance
7%