Keyphrases
Abstract Test Case
34%
Adaptive Random Testing
71%
Civil Engineering
19%
Combinatorial Testing
35%
Computer Science Students
15%
Coverage-based
50%
Cybersecurity
17%
Fault Localization
25%
Higher Education
19%
Higher Education Institutions
29%
Hong Kong
32%
Interaction Coverage
47%
Interaction Test Suite
18%
Learning Experience
16%
Machine Learning
19%
Mainland China
17%
Metamorphic Exploration
22%
Metamorphic Relation
20%
Metamorphic Testing
87%
Multimedia
15%
Ningbo China
26%
Note-taking
17%
Open Educational Resources
60%
Oracle Problem
17%
Popular
22%
Prioritization Method
30%
Program Slicing
15%
Random Testing
45%
Restricted Random Testing
46%
Sino-foreign
20%
Sino-foreign Higher Education
27%
Software Engineering
17%
Software Testing
41%
Strength Interaction
21%
Student Engagement
16%
Student Staff
17%
Teaching-learning
24%
Technical Education
18%
Test Case Prioritization
50%
Test Case Prioritization Techniques
16%
Test Efficiency
22%
Testing Method
32%
University of Nottingham
27%
Virtual Environment
19%
Virtual Reality
25%
Vocational Education
30%
Vocational Training
18%
Vulnerability Evaluation
15%
Web Service Vulnerabilities
15%
Web Services
32%
Computer Science
Artificial Intelligence
14%
Augmented Reality
13%
Big Data
9%
Blockchain
16%
Case Generation
28%
Case Study
40%
Computational Cost
21%
Computer Science
26%
Constructors
11%
Coverage Criterion
9%
Cybersecurity
30%
Data Management
11%
Detection Rate
13%
Education Institution
27%
Engineering Education
13%
Execution Result
11%
Experimental Result
39%
Failure Detection
16%
Failure Pattern
11%
Fault Detection
59%
Fault Localization
30%
Gamification
11%
Immersive Virtual Reality
11%
Information Coverage
11%
Information Modeling
11%
Interaction Test
18%
Journal Publication
11%
Learning Experiences
24%
Machine Learning
24%
object oriented software
13%
Open Educational Resource
46%
Personal Data
9%
Prioritization Process
11%
Protocol Message
9%
Random Sequence
11%
Random Test
11%
Sensor Networks
11%
Simple Object Access Protocol
9%
Software Development
14%
Software Engineering
49%
Software Product Line
20%
Software Quality Assurance
22%
Software Testing
100%
Source Codes
12%
Student Engagement
16%
Teaching and Learning
22%
Test Case Execution
23%
Virtual Reality
27%
Vulnerability Detection
12%
Web Service
38%
Social Sciences
Activity Learning
8%
Artificial Intelligence
9%
Asset Management
7%
Augmented Reality
20%
Autoethnography
12%
Best Practice
12%
Big Data
9%
Case Study
30%
China
70%
Chinese
25%
Comparative Study
15%
Computer Science
43%
Computer Science Education
7%
Consumers
12%
Cost-Effectiveness Analysis
7%
COVID 19 Epidemic
9%
COVID-19
12%
Cultural Distance
7%
Design Education
11%
Development Project
8%
Electronic Learning
11%
Emergency Remote Teaching
9%
Engineering Education
20%
Execution of Order
7%
Flipped Classroom
15%
Focus Group
10%
Gamification
10%
Higher Education Institution
41%
Hong Kong
42%
Hypermedia
15%
Immersive Virtual Reality
8%
International Schools
12%
Intrinsic Motivation
11%
Language Instruction
11%
Learning Experience
29%
Learning Performance
7%
Lockdown
11%
Mainland China
26%
Open Educational Resources
64%
Personnel
40%
Pilot Study
7%
Product Design
8%
Quality Assurance
16%
Reflective Practice
14%
Secondary Schools
7%
Software Development
7%
Student Learning
16%
Teaching Practice
9%
Technical and Vocational Education
18%
Virtual Reality
38%