Keyphrases
Academic English
27%
Agnation
40%
Appliability
13%
Augmented Reality
40%
Augmented Reality Games
34%
Canadian Literature
13%
Chinese Loanwords
27%
Classroom Setting
22%
Cognitive Science
13%
Common Phenomena
27%
Conceptual Translation
27%
Design Education
36%
Design for Assembly
25%
Design for Manufacturing
25%
EAP Teachers
27%
Economics Students
27%
Educational Games
31%
Emergency Remote Teaching
27%
Encoding-decoding
27%
Engineering Education
36%
English for Specific Purposes
27%
English Teaching
27%
Functional Model
13%
Gamification
14%
General Knowledge
27%
Higher Education Institutions
28%
Human-centered Design
27%
Immersive Learning
15%
Immersive Virtual Reality
27%
Interaction Interface
22%
Intrinsic Motivation
31%
Language Movement
13%
Learning Experience
31%
Learning in Higher Education
27%
Loanwords
27%
Ningbo China
48%
Online Learning
13%
Recipient Language
15%
Relevance Model
27%
Sino
20%
Sino-foreign Higher Education
22%
Student Writing
40%
Students as Partners
22%
Systemic Functional
27%
Systemic Functional Linguistics
42%
Teaching-learning
30%
Technical Term
27%
Technology in the Classroom
14%
Universal Design
27%
University of Nottingham
44%
Social Sciences
Academic Writing
54%
Action Potential
13%
Artificial Intelligence
27%
Augmented Reality
100%
Best Practice
15%
Case Study
45%
China
71%
Chinese
16%
Cognitive Science
13%
Common Knowledge
13%
Conceptual Framework
27%
COVID-19
13%
Curriculum Development
13%
Design Education
40%
Educational Environment
30%
Educational Game
26%
Electronic Learning
27%
Emergency Remote Teaching
34%
Engineering Education
60%
Foreign Languages
13%
Functional Linguistics
13%
Game-Based Learning
27%
Gamification
50%
Gatekeeping
13%
Higher Education Institution
34%
Immersive Virtual Reality
18%
Interdisciplinarity
13%
Intrinsic Motivation
60%
Learning Experience
37%
Learning Process
13%
Lockdown
15%
Meta-Analysis
13%
Occupational Career
13%
Online Teaching
13%
Personnel
29%
Pilot Study
13%
Product Design
29%
Professional Occupations
13%
Project-Based Learning
30%
Publishing
13%
Quality Teaching
13%
Research Design
27%
Semi-Structured Interview
13%
Spain
13%
Student Motivation
31%
Systemic Functional Linguistics
13%
Teaching Material
18%
Technical Term
27%
Virtual Reality
14%
Virtual Reality
13%
Computer Science
Academic Career
6%
Article Publication
13%
Augmented Reality
40%
Augmented Reality System
6%
Augmented Reality Technology
6%
Case Study
13%
Common Knowledge
27%
Design Practice
6%
Design Research
13%
Digital Transformation
6%
Education Institution
22%
Educational Game
22%
Encourage Student
6%
Engineering Education
31%
Everyday World
27%
Feature Individual
5%
Field Knowledge
27%
Gamification
47%
Immersive Virtual Reality
40%
Influence Student
6%
Instructional Designs
6%
Instructional Material
6%
Interactive Design
13%
Intrinsic Motivation
38%
Journal Editor
6%
Language Resource
27%
Learning Experiences
34%
Learning Resource
13%
Mobile Application
6%
Motivational Factor
9%
Online Learning
13%
Overriding
6%
Product Design
22%
Publication Process
13%
Published Research
6%
Relevance Model
27%
Satisfaction Model
27%
Student Engagement
6%
Student Interaction
13%
Student Perception
11%
Target Audience
6%
Teaching and Learning
36%
Teaching Experience
6%
Technological Capability
6%
Translation Process
27%
Universal Design
6%
Virtual Reality
22%