Keyphrases
Ad Avoidance
27%
Beyond Development
27%
Box Office Performance
27%
Corporate Blog
27%
COVID-19
27%
Cross-media
27%
Crowdfunding
100%
Crowdfunding Success
31%
Digital Age
27%
Digital music Consumption
27%
Discipline Development
27%
Dynamic Development
27%
Electronic Markets
28%
Entertainment
27%
Entertainment Industry
27%
Extrinsic Motivational Factors
27%
Film Adaptation
27%
Individual Interaction
27%
Industry Management
27%
Intent to Adopt
40%
International Tourist Flows
27%
KM System
27%
Loss Leader
27%
Market Transparency
27%
Media Usage
27%
Memory Recall
27%
Mobile TV Service
27%
Motivation
51%
N-screen
27%
N-screen Services
27%
Online Services
27%
Open Government Data Platform
27%
Optimal Stimulation
27%
Paid Subscription
27%
Philanthropy
29%
Product Experience
27%
Product Reviews
27%
Push Notification
27%
Randomized Field Experiment
40%
Reactance
27%
Science Fiction
27%
Significant Relationship
27%
Socio-technical Systems Approach
27%
Subjective Norms
28%
Subscription Intentions
27%
System Value
27%
Team Climate
27%
Transparency Policy
27%
Two-field
27%
Viewing Time
27%
Computer Science
Avoidance Behavior
27%
Business Domain
27%
Business Models
27%
Business Practice
27%
Component Analysis
27%
Configurational Analysis
13%
Content Delivery
13%
Continuous Change
27%
Crowdfunding Platform
13%
Cultural Project
27%
Decision Support System
12%
Development Approach
27%
Digital Music
27%
Download Service
54%
Effective Solution
27%
Extrinsic Motivation
11%
Field Experiment
13%
Financial Data
27%
Individual Contributor
10%
Influencing Factor
27%
Information System
8%
Innovativeness
27%
Intrinsic Motivation
11%
Knowledge Management
13%
Legal Consideration
6%
Log Data
9%
Machine Learning Approach
27%
Management Domain
27%
Mobile Device
11%
Moral Judgment
6%
Motivational Factor
13%
Online Game
27%
Online Service
10%
Organizational Knowledge
16%
Organizational Learning
6%
Physical Location
13%
Platform Ecosystem
27%
Practical Implication
9%
Practical Solution
27%
Principal Components
27%
Provider Service
27%
Push Notification
27%
Relationship Building
27%
Science Fiction
27%
Subjective Norm
49%
Subscription Model
27%
Technical Information
5%
Technical System
13%
Video-on-Demand
33%
Work Performance
13%