Keyphrases
Augmented Reality
100%
Intrinsic Motivation
100%
Augmented Reality Games
100%
Learning Experience
66%
Educational Games
66%
Design for Manufacturing
66%
Design for Assembly
66%
Nottingham
33%
Gamification
33%
Ningbo China
33%
Mass Production
33%
Student Perceptions
33%
Enhanced Learning
33%
Reflective Practice
33%
Classroom Setting
33%
Engineering Education
33%
Students as Partners
33%
Augmented Reality Technology
33%
Augmented Reality Applications
33%
Gamified Learning
33%
Technology in the Classroom
33%
Manufacturing Time
33%
Design Education
33%
Material Optimization
33%
Assemblage Theory
33%
Instructional Design
33%
Augmented Reality Learning
33%
Feedback from Students
33%
Collaborative Practice
33%
Computer Science
Gamification
100%
Augmented Reality
100%
Intrinsic Motivation
100%
Learning Experiences
33%
Educational Game
33%
Mass Production
16%
Student Perception
16%
Engineering Education
16%
Augmented Reality Technology
16%
Published Research
16%
Instructional Designs
16%
Social Sciences
Gamification
100%
Augmented Reality
100%
Intrinsic Motivation
100%
Learning Experience
28%
Educational Game
28%
China
14%
Mass Production
14%
Reflective Practice
14%
Research Focus
14%
Engineering Education
14%
Instructional Design
14%
Engineering
Gamification
100%
Augmented Reality
100%
Design for Manufacture
28%
Engineering
14%
Mass Production
14%
Manufacturing Time
14%
Material Optimisation
14%