Keyphrases
Analytical Skills
20%
Cognitive Ability
20%
COVID-19 Pandemic
20%
Design Aspects
20%
Digital Game-based Learning
100%
Digital Learning
20%
Educational Approach
20%
Educational Games
20%
Educators
20%
Gamification Techniques
20%
Immersive
40%
In-person Teaching
20%
Information Acquisition
20%
Instructional Designer
20%
Interactive Design
20%
Learning Analysis
20%
Learning Demand
20%
Learning Experience
60%
Motivation
20%
Nature of Games
20%
Online Education
20%
Participant Feedback
20%
Puzzle Box
100%
Reasoning Ability
20%
Student Critical Thinking
20%
Teaching Methodology
20%
University Students
20%
Valuable Insight
20%
Virtual Reality
100%
Social Sciences
Cognitive Function
33%
COVID 19 Epidemic
33%
Critical Thinking
100%
Digital Education
33%
Educational Game
33%
Gamification
33%
Learning Experience
100%
Teaching Methods
33%
University Students
33%
Virtual Reality
100%
Computer Science
Digital Education
25%
Digital Game Based Learning
100%
Educational Game
25%
Gamification Strategy
25%
information acquisition
25%
Interactive Design
25%
Learning Experiences
75%
On-Line Education
25%
Virtual Reality
100%
Psychology
Cognitive Function
50%
Critical Thinking
100%
Educational Game
50%
Gamification
50%
Economics, Econometrics and Finance