Evaluating Virtual Reality experience and performance: A brain based approach

Matthew Pike, Eugene Ch'ng

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

11 Citations (Scopus)

Abstract

The recent trend and parallel development/adoption of Virtual Reality, Brain Sensing Measures and associated technology such as Augmented Reality by large corporations, and the rise in the interests in the consumer market have set a positive tone for research in these disciplines. An important human factors area that is a catalyst to broad VR applications is the measure of perception, mental workload, and immersion amongst other issues, which are determining factors in the experience of using virtual environments. Traditional approaches in studying these issues use well-developed subjective measures via questionnaires. A new opportunity in the parallel developments in wearable physiological sensors such as brain scanners could potentially be an objective approach in resolving many subjective uncertainties amongst other prospects. Here, we propose the integration of these two emerging fields in order to provide a continuous, objective, physiological measure of an individual's VR experience for the purposes of enhancing user experience and improving performance. This positional paper attempts to merge two complementary field of work, and discusses implications which could potentially open up avenues of research which were traditionally difficult due to the limitations of equipment, or the lack of quantified approach.

Original languageEnglish
Title of host publicationProceedings - VRCAI 2016
Subtitle of host publication15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
Pages469-474
Number of pages6
ISBN (Electronic)9781450346924
DOIs
Publication statusPublished - 3 Dec 2016
Event15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016 - Zhuhai, China
Duration: 3 Dec 20164 Dec 2016

Publication series

NameProceedings - VRCAI 2016: 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry
Volume1

Conference

Conference15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, VRCAI 2016
Country/TerritoryChina
CityZhuhai
Period3/12/164/12/16

Keywords

  • Brain computer interfaces
  • Cognitive ergonomics
  • Human computer interaction
  • Human factors
  • Quantitative measures
  • User experience
  • Virtual Reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Science Applications
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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