Improving Team Winning Rate through Experiential and Observational Learning in E-Sports Games: A Multilevel Analysis

Jiantao Zhu, Bingqing Xiong, Zhao Cai, Eric Lim

Research output: Chapter in Book/Conference proceedingConference contributionpeer-review

Abstract

Despite participating in a growing number of tournaments, but can e-sports players continuously learn and improve? This question is deeply connected with experiential learning theory since players could acquire experience through repetitive participation but with increasingly smaller marginal returns. Observational learning is touted as a complementary learning mechanism by drawing on external sources of knowledge (or others) to accelerate learning progress. This study hence advances a dynamic and integrated research model that scrutinizes the moderating influence of peer- and rival-based observational learning on the relationship between experiential learning and team performance. Analyzing data gathered on 8,410 teams and 29,078 players in e-Sports games, we reveal that peer-based observational learning attenuates the negative effect of experiential learning on players’ incremental absorptive capacity, whereas rival-based observational learning reinforces the negative relationship between experiential learning and players’ incremental absorptive capacity. Players’ incremental absorptive capacity, in turn, enhances team performance.

Original languageEnglish
Title of host publication42nd International Conference on Information Systems, ICIS 2021 TREOs
Subtitle of host publication"Building Sustainability and Resilience with IS: A Call for Action"
PublisherAssociation for Information Systems
ISBN (Electronic)9781713893608
Publication statusPublished - 2021
Event42nd International Conference on Information Systems: Building Sustainability and Resilience with IS: A Call for Action, ICIS 2021 TREOs - Austin, United States
Duration: 12 Dec 202115 Dec 2021

Publication series

Name42nd International Conference on Information Systems, ICIS 2021 TREOs: "Building Sustainability and Resilience with IS: A Call for Action"

Conference

Conference42nd International Conference on Information Systems: Building Sustainability and Resilience with IS: A Call for Action, ICIS 2021 TREOs
Country/TerritoryUnited States
CityAustin
Period12/12/2115/12/21

Keywords

  • Absorptive Capacity
  • E-Sports
  • Experiential Learning
  • Learning from Others
  • Team Performance

ASJC Scopus subject areas

  • Computer Science Applications
  • Information Systems

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