TY - GEN
T1 - Creating a virtual reality OER application to teach web accessibility
AU - Tang, Chengke
AU - Gill, Amarpreet
AU - Pike, Matthew
AU - Towey, Dave
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/7
Y1 - 2021/7
N2 - Awareness of web accessibility issues is necessary for, amongst other things, good website design. Good website design can mean the difference between disabled users being able to access the website content, or not. This paper describes the impact of a student-led project to develop a VR application, as an Open Education Resource (OER), to increase users’ knowledge and awareness of accessibility. An evaluation for the intervention delivered by the VR application was conducted, according to which, the VR application generally increased knowledge and awareness of web accessibility, but also had a negative impact on some users. The project targetted a Human Computer Interaction (HCI) class taught at the first Sino-foreign higher education institution, University of Nottingham Ningbo China (UNNC). UNNC has already been involved in research into flipped classrooms, technology-enhanced teaching, and the development of several OERs. This paper introduces the background, motivation and objectives, design, and specification of the VR application. The impact of the application on users is evaluated, and some possible future work is discussed.
AB - Awareness of web accessibility issues is necessary for, amongst other things, good website design. Good website design can mean the difference between disabled users being able to access the website content, or not. This paper describes the impact of a student-led project to develop a VR application, as an Open Education Resource (OER), to increase users’ knowledge and awareness of accessibility. An evaluation for the intervention delivered by the VR application was conducted, according to which, the VR application generally increased knowledge and awareness of web accessibility, but also had a negative impact on some users. The project targetted a Human Computer Interaction (HCI) class taught at the first Sino-foreign higher education institution, University of Nottingham Ningbo China (UNNC). UNNC has already been involved in research into flipped classrooms, technology-enhanced teaching, and the development of several OERs. This paper introduces the background, motivation and objectives, design, and specification of the VR application. The impact of the application on users is evaluated, and some possible future work is discussed.
KW - Flipped classroom
KW - Human computer interaction (HCI)
KW - Open educational resources (OERs)
KW - Virtual reality (VR)
KW - Web accessibility
UR - http://www.scopus.com/inward/record.url?scp=85115862819&partnerID=8YFLogxK
U2 - 10.1109/COMPSAC51774.2021.00156
DO - 10.1109/COMPSAC51774.2021.00156
M3 - Conference contribution
AN - SCOPUS:85115862819
T3 - Proceedings - 2021 IEEE 45th Annual Computers, Software, and Applications Conference, COMPSAC 2021
SP - 1137
EP - 1142
BT - Proceedings - 2021 IEEE 45th Annual Computers, Software, and Applications Conference, COMPSAC 2021
A2 - Chan, W. K.
A2 - Claycomb, Bill
A2 - Takakura, Hiroki
A2 - Yang, Ji-Jiang
A2 - Teranishi, Yuuichi
A2 - Towey, Dave
A2 - Segura, Sergio
A2 - Shahriar, Hossain
A2 - Reisman, Sorel
A2 - Ahamed, Sheikh Iqbal
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 45th IEEE Annual Computers, Software, and Applications Conference, COMPSAC 2021
Y2 - 12 July 2021 through 16 July 2021
ER -